The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Archive of all ‘Campaigns…’ Articles
One topic that often comes up regarding the Combat Cards is whether they can be used to play campaign games. It is usually beneficial to first clarify what exactly is meant by a “campaign game” as there are many possible definitions. The two most commons ones are either a series of normal battles connected by scenarios, victory points, maps, a story line, etc., or a single larger battle that has key parts broken down in to sub-battles.
For the first type of campaign (connected battles), the Combat Cards work wonderfully. In fact, instructions on how set-up and run that type of campaign is given in the main rules. For the second type of campaign (the larger battle), the Combat Cards may even work better. (more…)