Overview

The Tactical Assault: Fantasy Cards™ are a new and innovative way to approach your fantasy themed miniature gaming. The Fantasy Cards are designed to bring all the detailed elements of fantasy land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful, you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.

The Fantasy Cards can be utilized for just about any fantasy or pre-gunpowder historical setting, for any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive army sized endeavors.

Archive of all ‘Designer’s Notes…’ Articles

Designer Notes… Command Units

Wednesday, March 9th, 2011

One of the most misunderstood units in the Fantasy Cards is the Command Unit. Most folks think of the Command Unit as the overall commander of the force, responsible for directing the actions of all other units. With this understandable perception, players are sometimes puzzled by the rather limited command range of the these units – typically only a short distance from the unit itself.

Unfortunately, this isn’t exactly the intended role of these units. (more…)

Designer’s Notes… Surrounded Enemies

Friday, March 4th, 2011

One question that comes up from time to time is why isn’t there a Combat Results shift up when a foe is in close combat with multiple enemy units? The answer really is that the bonus for such a situation is already built into the system.

When a unit is surrounded by enemy units, the potential for a disaster for that unit is very high. If one of the surrounding enemy units has a Melee Surge Action, the result could force the surrounded unit to Fall Back leaving it vulnerable to Shots of Opportunity and Parting Blows from the other units surrounding it. If an attack does not force the surrounded unit to retreat, the attack could still leave the unit Shaken or Out of Action – thus giving any future attacks from the enemy units surrounding it an additional step up on the Combat Results chart. (more…)