The Tactical Assault: Legendary Battles™ are a great way to get even more enjoyment out of your Tactical Assault: Combat or Fantasy Cards. Each Legendary Battles Pack is a near complete print-n-play game – including scenarios, background information, maps and lots of game pieces – which can be printed out and used with your Combat or Fantasy Cards for hours of great gaming!

Topics for the Legendary Battles range from strictly historical to futuristic science-fiction, and from swords & sorcery to modern what-ifs. In addition, every Legendary Battles Pack includes extra game pieces to allow players to develop their own scenarios for the setting. All of this, in a compact format that can easily fit in a large envelope, plastic baggie or small box (for those battles on the go).

Whether you love the idea of playing your Combat or Fantasy Cards in a board game format, or are just looking for a convenient way to be able to get a game in when you are short on space, miniatures or time, the Legendary Battles are for you…

Sneak Peak… Legendary Battles

Tuesday, December 20th, 2011

Here are a few shots of the upcoming fourth pack in the Legendary Battles line of board games. This time it is a WWII affair set on the eastern front (i.e. Russians vs. Germans) around the time of the Battle of Kursk.

You might be able to tell from the pictures that this pack comes with a brand new village map, two very challenging scenarios (one all armor & one all infantry) and plenty of extra game pieces to develop your own battles.

What you may not be able to tell from the pictures is that the Germans were not having a good day of it –  visible in the number of eliminated units at off the map in the last shot.  Enjoy…

Clarifications… Effect Radius

Monday, December 12th, 2011

There has been a little bit of confusion on how to measure the radius of an effect when counting zones on a map in the Legendary Battles, so we clarified it better in the base rules.

Essentially, when determining the radius of an effect (such as for artillery, smoke, etc.) the zone the effect originates in (e.g. the Target Point, etc.) is not counted as part of the radius distance. Thus when determining an artillery barrage with an effect radius of two zones you would begin counting as you normally would for any other movement, range, etc. with the first zone adjacent to the Target Point.

The Distances section of the rules in the Free Download section have been updated to reflect this.

Tips & Tricks… Game Pieces

Monday, December 5th, 2011

With the release of the Legendary Battles packs, we have gotten a few questions on how we cut out the round games pieces so crisply and how we turned those into full-fledged cardboard pieces.

As for cutting out the pieces, we use a 3/4″ inch circular scrapbooking punch, available at most crafting stores (e.g. Michaels, Joann Etc., Amazon.com, etc.). Depending on the model, you simply flip it over, line it up on the outer edge of the game piece and punch!

To turn the punched out pieces into full thickness tokens it is a little more involved (and there are a couple of different methods). Our friends over at Boardgamegeek.com have some forum threads that do a better job of explaining these processes than we can.  We recommend checking out this link:

Making Game Pieces

For our maps, we just print them out on the heaviest possible cardstock (usually #110 lb. stock), trim them up and put them under Plexiglas when we are playing. Some folks however, like to mount them on a heavy matt board for a more “polished” feel. Again, our friends over at Boardgamegeek.com have a great discussion about doing that:

Making Game Boards

Some of these methods may require a little practice & patience, but the results will be a very nice game that you can show off to your friends – and play for years to come!