Archive of all ‘’ Articles

How Do I… Use Hex Maps

Monday, February 28th, 2011

To play either the Combat Cards or the Fantasy Cards on a hex based map is very simple. In the either game, you take the shortest side and use that distance as your Very Long distance for the game. Half of that distance is the Long range, and so on. Well, instead of measuring that distance in inches or centimeters, you will simply measure it in terms of hexes.

Now some things do need a little tweaking to work, but they are very minor. When doing the math to determine distances, keep all the fractions as you half each distance. Then, when everything has been calculated, round any fractions to the nearest whole hex (up or down as appropriate).

For example, if you are going to play a Standard Game on a hex map 22 hexes wide, your Very Long range will be 22 hexes. Your Long range will be 11 hexes, your Medium range 6 hexes (5.5 rounded to 6), your Short range 3 hexes (2.75 rounded to 3) and your Very Short will be 1 hex (1.375 rounded to 1).

The other small tweaks are that all of the other rules (Lines of Sight, Cover, etc.) will now just apply to the hex rather than the model (though still center-to-center). Also, depending on the size of your hexes and the size of your models, you may have to set some “stacking” limits for the number of units allowed in a given hex. Otherwise you should be all set to enjoy a game on the multisided wonders that are hexes…