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Scenario Design… Point Scenarios

Thursday, March 31st, 2011

Point Scenarios are scenarios designed around a theme, objective or battlefield test with the intent of challenging players to select the optimal force, within certain parameters, to succeed in the scenario.  In other words, building a force for the scenario is essentially part of the scenario’s challenge.

To set up a Point Scenario, you first have to decide what is it about the scenario that will make it different and fun to play. Is there a unique battlefield condition that will add a new challenge (e.g. fog, night time, etc.)? Is there a unique layout to the battlefield that will pose a particular obstacle (e.g. fighting on a volcano, in a swamp, on a small island, etc.)?  Is there something about the forces being used that make it a unique challenge  (e.g. no Aerial units allowed due to weather, all units move at half speed due to heavy mud, etc.)? (more…)

Scenario Design… Troop Quality

Tuesday, March 29th, 2011

When designing scenarios, the question often comes up of how to reflect of training, experience leadership and other intangible qualities of a fighting force on the battlefield.  In the Fantasy Cards, there is a very simple and easy mechanism for doing this – the Command Unit. The ability of Command Units to pass Actions along to other nearby units determines how efficiently cards can be played during the battle.  This affect on efficiency can be used to elevate units to an elite status for a given scenario, or to downgrade them to a poorly led force. (more…)

Designer Notes… Command Units

Sunday, March 27th, 2011

One of the most misunderstood units in the Combat Cards is the Command Unit. Most folks think of the Command Unit as the overall commander of the force, responsible for directing the actions of all other units. With this understandable perception, players are sometimes puzzled by the rather limited command range of the these units – typically only a short distance from the unit itself.

Unfortunately, this isn’t exactly the intended role of these units. (more…)