Designer’s Notes… Surrounded Enemies

One question that comes up from time to time is why isn’t there a Combat Results shift up when a foe is in close combat with multiple enemy units? The answer really is that the bonus for such a situation is already built into the system.

When a unit is surrounded by enemy units, the potential for a disaster for that unit is very high. If one of the surrounding enemy units has a Melee Surge Action, the result could force the surrounded unit to Fall Back leaving it vulnerable to Shots of Opportunity and Parting Blows from the other units surrounding it. If an attack does not force the surrounded unit to retreat, the attack could still leave the unit Shaken or Out of Action – thus giving any future attacks from the enemy units surrounding it an additional step up on the Combat Results chart.

Throw in a Command Unit for the surrounding units and things could get real ugly, real fast. The Command Unit could use Inspirational Leadership to create multiple Melee Surges at once. If a Situational Awareness is at hand when the surrounded unit is forced to retreat, the unit may not even get a chance to move out of its spot before being eliminated by a volley of simultaneous Shots of Opportunity or Parting Blows.

Well, you get the idea – as it is being surrounded is probably a very bad thing. Any additional step up on the Combat Results chart from being surrounded would only serve to remove the last minuscule chance of the surrounded unit escaping. Which may sound great when you are attacking, but will be frustrating as all get out when you are on the receiving end.