Archive of all ‘’ Articles

Info… New Yahoo Group!

Tuesday, October 11th, 2011

After numerous requests we have set up a Yahoo Group for folks to discuss all things related to Tactical Assault Games – including the Combat Cards & the Fantasy Cards!  The group is called the AssaultGroup (clever, eh?) in the Yahoo Groups area. You can also follow the link below to go directly to the group’s site:

AssaultGroup

Why wait to sign-up? Join now (it’s free!) and help enrich the Combat Cards & Fantasy Cards community with your questions, ideas, scenarios and anything else you can think of…

Tips & Tricks… Clearing Your Hand

Monday, October 10th, 2011

Sometimes during a battle players may find themselves stuck with a few cards in their hand that they really can’t use. It might be because they don’t have a particular unit in their force that could use the card, or it might be due to the fact that the unit that can use the card is currently Shaken or Out of Action on the battlefield.

Either way, it becomes necessary to get the useless cards out of your hand and reload with some cards you can use right now. Below are a few tips and tricks for being able to effectively clear out your hand without sacrificing too much of the initiative to your opponent. (more…)

Tips & Tricks… Faster Battles

Saturday, October 8th, 2011

In the base rules for both the Combat Cards and the Fantasy Cards, distances are given in terms of relative categories (e.g. short, medium, etc.) rather than actual measured quantities (e.g. inches, centimeters, etc.). This allows battles to be scaled proportionally to the battlefield being used without affecting the rules or tempo of the game. This means almost any scale of miniatures can be used on almost any size battlefield.

Sometimes though, folks want to fight out their battles at a little bit faster pace. Maybe they don’t have a lot of time and they want get into the action as quick as possible. Maybe they are teaching a new player the game and fear a slow moving battle might not capture the new player’s imagination – or spark their interest in playing again. Or maybe, due to the specifics of a particular scenario, the battle would end up being a plodding move through terrain by slower units rather than the exciting attack it should be. (more…)